Following this table for example, a weapon with a primary may have a secondary skill assigned from the four secondaries to the right of it: , , , or . Increase [Element] allies' DMG cap by up to 7% at SL 15. AX skills have associated minimum and maximum values.[72][73]. These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill. The skill level can be raised before that point. Both Elemental ATK per turn and maximum amount are boosted by its respective element's Primal/Omega summon. All other allies gain. Element Character Weapon Summon Skill Charge Attack Support Skill … The ATK boost rises significantly with higher stack levels. Female: Voice Actor For most weapons, each skill level from 1-10 increases the base effect by 1%, while each skill level from 11-15 increases the base effect by less than 1%. Buffs can't be removed once Sandalphon has all the tetra-elements. Multiple weapons stack additively for both dodge and damage. A character's lore, appearance, and other factors do … Capped at 50% for weapon skills of the same category. There are some skills that require the weapon to be a certain level. Uses the main hand's element if the target is non-elemental. Some skills affect only the Main Character. Each skill instance comes with its individual maximum amount. All allies attack without using up a turn. 3 Graphos's Teachings DMG taken turns into water DMG / C.A. Icon Name Obtained Effect ; Four Primarchs' Wings : Lvl 1: 30% Bonus DMG effect of each stolen element. The number of AX skills, their effects, and effect rates are decided at random. Blessing I amplifies final damage by 10%. The Power of One. Deal one-foe attacks until all bullets are consumed. Big elemental damage to a foe with a debuff. Upon MC using a charge attack: 200% Elemental damage to all foes (Cap: ~300,000). Skill Level Obtained Cooldown Description; Ascetic Stance: 1: 5 turns: Gain Counters on Dodge/DMG.Raise Martial Prowess level by 1.: True Strike: EMP (35) 5 turns: 4-hit, 200% Elemental damage to a foe (Cap: ~180,000 per hit) and remove 1 buff. Weapon Skills; Exceed: Fire allies gain ATK Up (Stackable) ATK is boosted while active (Stackable) Duration: 3.5 turns Applied during the … 30% boost to Unique ATK, 100% boost to DEF, guaranteed double attacks, 50% boost to C.A. EX Skills: These are skills that can be used with another job. 4★ This is the call for the 4★ version of this summon. These skills might include specific pre-requisites to activate, such as activating only for the Main Character, only when the weapon is equipped as main hand, activating only against foes marked with a particular debuff, to name a few. All allies gain Strength. 5-hit, 100% elemental damage to random foes (Damage cap: 4-hit, 200% elemental damage to a foe (Damage cap: 300% elemental damage to all foes (Damage cap: ~630,000). (Healing cap: 2500 [1150 for other parties]. When performing inheritance using a weapon with the same name, the base weapon will inherit the weapon lvl, skill lvl, and uncap status of the source weapon. Charge Attack; Whirling Assault: Massive Fire damage to a foe. Lvl Status Effect 1 Graphos's Teachings DMG taken turns into water DMG (Can't be removed): Convert elemental damage taken to Water damage. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once. Skill DMG Cap Up weapon skills stack additively, but are subject to both individual and shared caps depending on group. The level 100 skill enhancement does not require completing a fate episode. It is used exclusively for Nina Drango's skills. Cosmos Weapons have two skills derived from their weapon type. All of the characters of the matching element begin the battle with a defense buff that lasts 8 turns. Discussion Schedule and Navigation 2/22 - 2/24 - 2/25 - SSR: Helel ben Shalem 2/26 - 2/27 - Please vote for the upcoming … HP reduction is constant regardless of skill level. C.A. Healing amount is affected by Master and Level Bonuses. Resurrects one party member at 25% Max HP and places them in sub slot 1. Each party uses 1 main weapon and up to 9 sub weapons. Skill Type Based on skill border color Effect; Damage-type (Red) Gain 20% Bonus Earth DMG Deals bonus earth DMG for one-foe one-ally attacks Strength: 20% Duration: 2 turns. All parties gain 40% Skill DMG Up Skill DMG is boosted Strength: 40%. will result in a 50% + 50% + 30% = 130% critical damage. Eagle Reversal: EMP (30) 6 turns: 2 turns-Gain Counters on Dodge/DMG. Restore all parties' HP. 300% elemental damage to one enemy. Stacks additively with the 20% bonus from matching. 3★ This is the call for the 3★ version of this summon. The Healing Cap Up of the Omega modifier caps at 300%. Your Final Breath Skill Name: Clarity, Truce (part of skill). The Party screen provides some insight through an \"Estimated Damage\" panel, which is becoming more and more precise, and now Omega skills are boosted by the element's respective Omega summon. Increases the Charge Attack cap, but not the damage of Charge Attacks. Blessing II amplifies final damage by 20%. You are limited to selecting 1 (one) EX Skill. DMG. A character's lore, appearance, and other factors do not affect this attribute. Support Skills Does not work from the backline unless explicitly stated. (Uses 40% of charge bar.) 9T 9 turn cooldown. Supplemental damage, such as Supplemental DMG DMG dealt is supplemented and Everbane Boost to DMG taken / HP is lowered on every turn (Can't be removed) Local status effect is applied additively to each damage instance. Debuff-type (Blue) Sephira Maxi-Fire: 20% boost to Fire allies' DMG cap in Arcarum. Damage cap increased to ~630,000. When using multiple Progression skills, the 75% cap can be reached before each skill reaches its individual maximum. AX skill effects and effect rates are fixed from the start and cannot be changed by upgrading the weapons or inheriting weapon levels. A weapon can be generated with a primary AX skill or a primary and a secondary AX skills. Total critical chance% of the same skill type is additive. (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). Skills with a 0-turn cooldown and auto-activated skills do not count. Medium increase to Double Attack and Critical Hit Rate. The 1.65M value is a final damage cap - if a charge attack involves multiple hits during the animation, the final total will not significantly surpass 1.65M. Starts at +50%, increases to +100% at 3★, increases to +120% at 4★, and increases to +140% at 5★. Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). 200%-250% elemental damage to a foe (Damage cap: ~420,000). Small/Medium boost to ATK and Critical Hit Rate. Stacks additively with other sources, such as All-Might Battle-Axe, Scales of Dominion, or Qilin Bow, up to a maximum of 20%. Boost to buff strength based on numbers of parties. A few weapons use "your" within the skill to directly address the player, as in. The Hollowsky Bow‘s CA provides a 5% DMG Cap Up and 60% Chance for 30% Crit DMG buff to the party for 3.5 turns.The Crit buff is slightly redundant as you’ll likely be running 5* Song for 100% Crit to activate the Supplemental Damage skill of the Bow – 30k Supplemental Damage on Crits for Bow/Gun characters. Can't be used on characters with less than 20% of their max HP. Class levels required to unlock the skill, ATK is greatly boosted based on how high HP is, DMG is slightly boosted for critical hits, Maximum amount of DMG that can be dealt per hit is boosted, ATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed), Next ATK received will be ineffective for a fixed amount, Takes big DMG from Aether Blast (Effect boosted with every Aether Bane), Deals bonus DMG for one-foe one-ally attacks, Attacks made with elemental superiority have a chance to deal boosted DMG, DMG needed to switch to normal mode is boosted, Guaranteed triple attack regardless of Triple Attack Lowered debuffs, Next one-to-one attack received will be ineffective, Takes effects that activate against foes in break, Special attack max charge turn is extended, Can't attack and takes big DMG (Ends upon taking DMG). The base skill has a fixed effect, such as "% boost to allies' ATK," and the skill level amplifies the effect by increasing that base percentage. Massive Earth damage to all foes. Buff-type (Yellow) Gain DA Up Double attack rate is boosted Duration: 2 turns and TA Up Triple attack rate is boosted Duration: 2 turns. When main weapon: Immunity to charge attack sealing debuffs. Cuts one enemy's mode bar if they are in overdrive. Skill Name: All That Glitters Are Apples. Reduces damage taken from specified element, 1% reduction per skill level up to SL15, 17.5% at SL20. Windhose is made for Charge Attack/Ougi focused teams, and is very powerful with the Chrysaor class for creating quick one-turn farming setups for events (ex. 300% elemental damage to a foe (Damage cap: ~630,000). The essential item for the man who's equal parts rugged and refined. Critical chance% between different skill types and other sources activate independently. Hype is an ATK boost status effect that can stack up to 4 times. Some weapons possess special skills called AX skills. Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1800 [750 to other parties]). 2 Graphos's Teachings DMG taken turns into water DMG / C.A. ), Remove 1 debuff from all allies. Increases ATK and deals turn-based damage to applicable allies based on max HP every turn. DMG of Sentence and Glory caps at 100%. The Cosmic Weapon itself counts towards the skill. 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). The wording on these may vary. Enmity increases ATK in proportion to the percentage of missing HP. : Style: Specialty This character gains 20% more ATK from weapons of this type in your grid. DMG cap are boosted (Can't … This is colloquially referred to as the "weapon grid." The Healing Cap Up of the Normal modifier caps at 100%. Consume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing). The three skill types modify their own multipliers and can be boosted by certain summons: For more details on damage multipliers and team building strategy, see Damage Formula and Team Building. Weapon skills are expanded from Awakening Blade. Large/Massive ATK modifier, but reduces HP by 10%. All allies gain 60% Skill DMG Up Skill DMG is boosted